Big Ambitions Patch Notes: Build 3675 and Build 3682 Log
Big Ambitions patch notes tracker: Build 3675 removed AI textures, Patch 2 (Build 3680) brings optimizations, and Build 3682 delivers key bug fixes.
Big Ambitions post-1.0 updates include Build 3675 (replacing AI-generated storefront, cinema, airplane, and menu textures), Patch 2 Build 3680 (reducing Columbus Circle, Contacts, and VoogleMaps lag), and Build 3682 (fixing the 4 22nd St warehouse and Hamptons rain).

On September 10, 2026, Hovgaard Games shipped a fresh hotfix for Big Ambitions, the New York business tycoon and life sim that reached its full 1.0 release in August 2026 on Steam (AppID 1331550). Build 3675 is a compact update with a clear purpose: AI-generated textures have been stripped out of the game and replaced with new assets. The studio did not hide the motivation behind the change. “the use of some AI textures has frustrated some players. So, we removed and replaced them!” reads the official statement, which is signed ”~ Hovgaard Games and the Big Ambitions Team”.
Just days later, the studio delivered the update that hotfix pointed forward to: Patch 2 (Build 3680), a large optimization and bug-fix pass addressing the performance and gameplay issues players had been reporting. This page now tracks both updates against their official announcements.
For a game whose entire appeal is building a business empire street by street across New York (see our Business Tier List for which ventures are worth that investment), the texture quality of the world around you matters. Billboards on NPC stores, posters outside cinemas, menu boards inside your shops: these are the details players stare at for dozens of hours. This hotfix cleans up the ones that had drawn complaints.
Every AI Texture Removed in Build 3675
The hotfix touches eight categories of visual assets. Below is the complete list of removals, exactly as published in the official announcement.
| Location | What changed |
|---|---|
| NPC Store Billboards | AI textures removed and replaced |
| Plant textures | Two plant textures swapped out |
| Airplane logos | AI-generated logos replaced |
| TV Shows | A couple of TV show textures replaced |
| Cinema movies | In-game cinema movie assets replaced |
| Cinema posters | Poster textures replaced |
| Cinema standees | Standee artwork replaced |
| Menu boards | Store menu board textures replaced |
That is the full scope of the texture cleanup. Nothing on the list stretches beyond visual assets, which makes Build 3675 a purely cosmetic hotfix rather than a gameplay rework.
Why Hovgaard Games Replaced the Textures
The interesting part of this announcement is the honesty in it. Rather than defending the original assets or quietly swapping them out, the studio acknowledged the frustration directly. The statement explains that “the use of some AI textures has frustrated some players. So, we removed and replaced them!”
For context, the affected assets sit in some of the most visible corners of the game. NPC Store Billboards line the streets of every district you develop. Cinema posters, standees and movies appear whenever your city has entertainment venues. Airplane logos show up in the skies over your empire. When players walk past these elements hundreds of times per session, rough textures get noticed fast, and the studio clearly decided the fastest answer was removal and replacement.
What This Means for Your Empire
Because all eight categories in the official list are textures and artwork, Build 3675 reads as a visual cleanup with no gameplay consequences. There is nothing in the announcement suggesting changes to business mechanics, pricing, employees or city progression, so your existing save and your growing company should look the same after updating, only surrounded by refreshed artwork.
If you had noticed odd-looking billboards or posters in your districts and wondered whether they would ever get attention, this hotfix is your answer. The studio has publicly committed to replacing them, which also signals that player feedback on visual quality is being taken seriously in the post-1.0 period.
Build 3680: Patch 2
The Build 3675 hotfix promised that “big patch 2 is finishing up and will be released soon”, and it arrived as Patch 2, Build 3680 in mid-September 2026, just days after the texture hotfix. This is not a cosmetic pass: it is a broad optimization and bug-fix update aimed at the issues the community had been filing.
Performance & Optimization
The headline of Patch 2 is lag reduction across several known choke points:
- Lag when loading the Contacts app
- Lag when nearing the Columbus Circle roundabout
- Lag when opening VoogleMaps with lots of filters on
- Lag near the raw goods importers
- General optimization to avoid crashing and low frame rate
New Quality-of-Life Features
- You can now toggle off all job board announcements.
- A search box was added to the language dropdown.
- The tutorial now points to your house even after you move.
- A hotkey to skip the bridge transition was added.
- Help file searches now ignore missing accent marks.
- Handtrucks are now the first item in your vehicle for easy access.
Notable Fixes (selected)
- Players can work at theater/cinema concession registers again.
- Several achievements that were not firing correctly now work.
- All NPCs using the bathroom at the same time after a timed skip is fixed, and fewer customers use the bathroom.
- Fixed incorrect selling prices for items stored in your vehicles.
- Fixed new games assigning rival stores to the wrong rival.
- Wages now reset correctly each day/week.
- Fixed Hamptons docks boat purchases reverting on reload.
- Fixed being unable to train unassigned employees whose business was deleted during recruitment.
- Fixed the packing tool for wall items and the Room Divider Shelf recolor.
- Taxis and private drivers no longer travel to gated communities unless you own a home there.
The full official changelog is very long (the announcement lists more than a hundred individual fixes and tweaks covering movement, parking, lighting, audio, tutorials, quests and map colliders), but the through-line is the same: this is the stability-and-polish patch that Build 3675 teed up.
Build 3682: Hotfix
The weekend after Patch 2 brought a fresh bug report thread, and Hovgaard Games answered with Build 3682 on September 23, 2026. The announcement opens plainly: “Hotfix time! We got your reports over the weekend and we’re here to fix them!” It is a pure bug-fix pass with no new content, and every item in it is a thing that had been visibly broken.
| Area | What Build 3682 fixed |
|---|---|
| Warehouse access | Could not enter the warehouse entrance at 4 22nd St |
| Vehicles | Vehicles became invisible after parking underground: missing vehicles reappear when you load in |
| Hamptons | Rain appeared inside Hamptons homes when moving between rooms (visual and audio only) |
| Employees | Employees would not always resign properly and spammed messages instead |
| Warehouse logistics | Warehouse did not unassign vehicles when using movers or the installation firm |
| Handtruck | Could not interact with shelves or vehicles after using the handtruck with items |
| Deliveries | Food delivery orders showed too many digits after the decimal point |
| Help files | Wrong glass location information in the help files |
| Rendering | Chimney fire was visible on the first floor; a double billboard; missing or misaligned street lines |
| Achievements | Several achievements, including compatibility fixes for old saves that had not been credited for finishing |
The Hamptons rain bug and the invisible-underground-vehicle bug are the two most likely to have hit your playthrough: the Hamptons rain bug interrupted anyone furnishing the coastal estates covered in our Hamptons Real Estate Late-Game Guide, and the other could cost you a vehicle outright. If you lost a vehicle to underground parking before this hotfix, it should reappear the next time you load in.
Quick Summary
Three post-1.0 updates now sit on the record. Build 3675, released September 10, 2026, is a small hotfix with a single job: removing and replacing the AI textures that had frustrated some players, across NPC Store Billboards, two plant textures, airplane logos, a couple TV Shows, cinema movies, cinema posters, cinema standees, and menu boards. Patch 2, delivered as Build 3680 days later in mid-September, is the big follow-up: a heavy optimization pass (Contacts app, Columbus Circle, VoogleMaps filters, raw-goods importers, general crash/FPS work) plus a long list of quality-of-life additions and bug fixes. Build 3682, released September 23, is the weekend bug-fix round that closed the 4 22nd St warehouse entrance, restored vehicles lost to underground parking, and cleaned up employee resignation, warehouse unassigning, Hamptons indoor rain, and several rendering glitches. All three announcements are signed ”~ Hovgaard Games and the Big Ambitions Team”, and all three remain the reference point for what changed.
Frequently Asked Questions
Did Big Ambitions remove AI-generated textures?
Yes. The Build 3675 hotfix, released by Hovgaard Games on September 10, 2026, removes and replaces AI textures that had frustrated some players, covering NPC store billboards, cinema assets, airplane logos, TV shows and menu boards.
Which textures were replaced in Build 3675?
Hovgaard Games removed and replaced AI textures from NPC Store Billboards, two plant textures, airplane logos, a couple TV Shows, cinema movies, cinema posters, cinema standees, and menu boards.
Is big patch 2 out for Big Ambitions?
Yes. Patch 2 shipped as Build 3680 in mid-September 2026, days after the Build 3675 texture hotfix. It is a large optimization and bug-fix pass. The hotfix announcement did not list patch contents, so Build 3680's own notes are the source for what changed.
When was the Build 3675 hotfix released?
September 10, 2026. The announcement was signed by Hovgaard Games and the Big Ambitions Team, and it confirmed that the next big patch was finishing up. That patch (Build 3680) arrived six days later.
What did Build 3682 fix?
Build 3682, released September 23, 2026, is a bug-fix round covering the 4 22nd St warehouse entrance that could not be entered, vehicles becoming invisible after parking underground (missing ones reappear when you load in), rain appearing inside Hamptons homes when moving between rooms, employees failing to resign and spamming messages instead, warehouse vehicles not unassigning when using movers or the installation firm, handtruck interaction with shelves and vehicles, food delivery orders showing extra decimal digits, wrong glass location data in the help files, a chimney fire rendering on the first floor, a double billboard, missing street lines, and several achievements including old-save credit compatibility.